Accepting Payments in Games: Complete Guide by Game Engine
Step-by-step payment integration guides for Unity, Unreal Engine, Godot, and more
Overview
Integrating payment processing into games requires different approaches depending on your game engine. Whether you're building in Unity, Unreal Engine, Godot, or another engine, you need to understand the best practices for secure payment handling, webhook integration, and user experience.
As a former Shift4 employee and Revel Systems Marketing Lead Developer, I've seen payment integrations across many platforms. This guide covers the most popular game engines and the best payment processors for each.
Key Principles for Game Payments
- ✓ Never trust client-side confirmation: Always verify payments server-side via webhooks
- ✓ Use idempotency keys: Prevent duplicate charges from network retries
- ✓ Handle subscription lifecycles: Manage renewals, cancellations, and failed payments
- ✓ Consider microtransaction fees: The $0.30 fixed fee can be significant for small purchases
Unity Payment Integration
Unity is the most popular game engine, and integrating payments requires a combination of Unity C# scripts and a backend server for secure payment processing.
Recommended Payment Processors for Unity
1. Stripe (Best Overall)
Why Stripe: Excellent REST API, webhook support, subscription billing, and Unity-friendly documentation. Perfect for both one-time purchases and subscriptions.
- ✓ Unity REST API integration
- ✓ Stripe Unity SDK (community-maintained)
- ✓ Webhook support for secure verification
2. CoinGate (For Crypto Games)
Why CoinGate: Low 1% fees, 70+ cryptocurrencies, perfect for crypto-native games or games targeting crypto-savvy players.
Unity + Stripe Integration Example
Here's a basic Unity C# script for initiating a payment:
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using System.Text;
public class PaymentManager : MonoBehaviour
{
private string apiKey = "sk_test_your_stripe_secret_key";
private string backendUrl = "https://your-backend.com/api/create-payment";
public void ProcessPayment(float amount, string itemId, string userId)
{
StartCoroutine(CreatePaymentIntent(amount, itemId, userId));
}
private IEnumerator CreatePaymentIntent(float amount, string itemId, string userId)
{
// Create payment intent on your backend (NEVER do this in Unity!)
// Your backend should call Stripe API with secret key
var request = new UnityWebRequest(backendUrl, "POST");
var jsonBody = $"{{\"amount\": {amount * 100}, \"itemId\": \"{itemId}\", \"userId\": \"{userId}\"}}";
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
var response = JsonUtility.FromJson<PaymentResponse>(request.downloadHandler.text);
// Open payment page or handle client secret
Debug.Log($"Payment intent created: {response.clientSecret}");
}
else
{
Debug.LogError($"Payment failed: {request.error}");
}
}
}
[System.Serializable]
public class PaymentResponse
{
public string clientSecret;
public string paymentIntentId;
}
Important: Never store your Stripe secret key in Unity! Always use a backend server to create payment intents. The Unity client should only handle the payment UI and communicate with your secure backend.
Unity Payment Architecture
- Unity Client: Initiates payment request, displays payment UI
- Your Backend Server: Creates Stripe PaymentIntent with secret key, returns client secret
- Stripe Checkout/Element: Handles secure payment collection
- Stripe Webhook: Sends payment confirmation to your backend
- Your Backend: Verifies webhook signature, grants in-game items
- Unity Client: Polls backend or receives push notification for payment confirmation
Unreal Engine Payment Integration
Unreal Engine uses C++ or Blueprint visual scripting. Payment integration typically involves HTTP requests to your backend server, which then communicates with payment processors.
Recommended Payment Processors for Unreal Engine
1. Stripe (Best Choice)
Why Stripe: Excellent REST API that works perfectly with Unreal's HTTP request system. Webhook support and subscription billing make it ideal for Unreal games.
2. PayPal
Why PayPal: Good for casual games targeting players who prefer PayPal. Less flexible than Stripe but easier for simple use cases.
Unreal Engine + Stripe Integration (Blueprint)
In Unreal Engine Blueprint, you can use HTTP Request nodes to communicate with your backend:
- Create HTTP Request Node: Set URL to your backend endpoint (e.g.,
/api/create-payment) - Set Request Method: POST
- Set Headers: Content-Type: application/json
- Set Request Body: JSON with amount, itemId, userId
- On Success: Parse response JSON to get client secret or payment URL
- Open Payment Page: Use Open URL node to redirect to Stripe Checkout
Unreal Engine C++ Example
// PaymentManager.h
UCLASS()
class YOURGAME_API APaymentManager : public AActor
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Payment")
void CreatePayment(float Amount, FString ItemId, FString UserId);
void OnPaymentResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
private:
FString BackendUrl = TEXT("https://your-backend.com/api/create-payment");
};
// PaymentManager.cpp
#include "HttpModule.h"
#include "Interfaces/IHttpRequest.h"
#include "Interfaces/IHttpResponse.h"
void APaymentManager::CreatePayment(float Amount, FString ItemId, FString UserId)
{
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->OnProcessRequestComplete().BindUObject(this, &APaymentManager::OnPaymentResponseReceived);
Request->SetURL(BackendUrl);
Request->SetVerb(TEXT("POST"));
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
FString JsonBody = FString::Printf(TEXT("{\"amount\": %.0f, \"itemId\": \"%s\", \"userId\": \"%s\"}"),
Amount * 100, *ItemId, *UserId);
Request->SetContentAsString(JsonBody);
Request->ProcessRequest();
}
void APaymentManager::OnPaymentResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
if (bWasSuccessful && Response.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Response->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString ClientSecret = JsonObject->GetStringField(TEXT("clientSecret"));
// Open payment page or handle client secret
}
}
}
Godot Payment Integration
Godot uses GDScript (Python-like) or C#. Payment integration works similarly to Unity, using HTTP requests to communicate with your backend server.
Recommended Payment Processors for Godot
Stripe (Recommended)
Stripe's REST API works perfectly with Godot's HTTPRequest node. Excellent documentation and webhook support.
Godot GDScript Example
extends Node
var backend_url = "https://your-backend.com/api/create-payment"
var http_request: HTTPRequest
func _ready():
http_request = HTTPRequest.new()
add_child(http_request)
http_request.request_completed.connect(_on_payment_response)
func process_payment(amount: float, item_id: String, user_id: String):
var json_body = JSON.stringify({
"amount": int(amount * 100),
"itemId": item_id,
"userId": user_id
})
var headers = ["Content-Type: application/json"]
var error = http_request.request(backend_url, headers, HTTPClient.METHOD_POST, json_body)
if error != OK:
print("Payment request failed: ", error)
func _on_payment_response(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
if response_code == 200:
var json = JSON.new()
json.parse(body.get_string_from_utf8())
var response = json.get_data()
if response.has("clientSecret"):
# Open payment page or handle client secret
print("Payment intent created: ", response["clientSecret"])
else:
print("Payment failed with code: ", response_code)
Other Game Engines
Web-Based Games (HTML5, WebGL, Phaser)
For web-based games, you can use Stripe.js or PayPal SDK directly in the browser:
- • Stripe.js: Client-side payment collection with Stripe Elements
- • Stripe Checkout: Hosted payment page (easiest integration)
- • PayPal SDK: PayPal Checkout integration
GameMaker Studio
GameMaker Studio supports HTTP requests via http_post() and
http_request() functions. Use these to communicate with your
backend server for payment processing.
Construct 3
Construct 3 has HTTP request plugins that allow you to communicate with payment processor APIs. Use AJAX or Fetch plugins to send payment requests to your backend.
Backend Server Requirements
Regardless of your game engine, you must use a backend server for secure payment processing. Never process payments directly from your game client.
Why You Need a Backend Server
- ✓ Security: Secret API keys must never be exposed in game clients
- ✓ Webhook Verification: Verify payment webhooks server-side to prevent fraud
- ✓ Idempotency: Prevent duplicate charges from network retries
- ✓ Item Granting: Securely grant in-game items only after verified payment
Backend Server Example (Node.js + Stripe)
const express = require('express');
const stripe = require('stripe')('sk_live_your_secret_key');
const app = express();
app.use(express.json());
// Create payment intent
app.post('/api/create-payment', async (req, res) => {
try {
const { amount, itemId, userId } = req.body;
const paymentIntent = await stripe.paymentIntents.create({
amount: amount, // in cents
currency: 'usd',
metadata: {
itemId: itemId,
userId: userId
}
});
res.json({ clientSecret: paymentIntent.client_secret });
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Webhook handler (verify payment)
app.post('/webhook', express.raw({type: 'application/json'}), (req, res) => {
const sig = req.headers['stripe-signature'];
let event;
try {
event = stripe.webhooks.constructEvent(req.body, sig, process.env.WEBHOOK_SECRET);
} catch (err) {
return res.status(400).send(`Webhook Error: ${err.message}`);
}
if (event.type === 'payment_intent.succeeded') {
const paymentIntent = event.data.object;
const { itemId, userId } = paymentIntent.metadata;
// Grant in-game item to user
grantItemToUser(userId, itemId);
}
res.json({received: true});
});
app.listen(3000, () => {
console.log('Server running on port 3000');
});
Best Practices for Game Payments
1. Always Verify Payments Server-Side
Never trust client-side payment confirmation. Always verify payments via webhooks on your backend server before granting in-game items. This prevents players from manipulating payment responses.
2. Use Idempotency Keys
Network issues can cause duplicate payment requests. Use idempotency keys to ensure the same payment isn't processed twice. Stripe supports idempotency keys natively.
3. Handle Subscription Lifecycles
For subscription-based games, implement proper handling for renewals, cancellations, and failed payments. Use dunning management to automatically retry failed subscription payments.
4. Consider Microtransaction Fees
For low-value in-game purchases (under $5), the $0.30 fixed fee can be significant. Consider batching small purchases or using processors with lower fixed fees. For crypto payments, CoinGate offers 1% with no fixed fee.
5. Support Multiple Payment Methods
Different regions prefer different payment methods. Support credit cards, PayPal, and local payment methods to maximize conversion rates globally. Stripe supports 40+ payment methods worldwide.
6. Implement Proper Error Handling
Handle payment failures gracefully. Show clear error messages, allow retry attempts, and provide customer support contact information. Network issues are common in games, so retry logic is essential.
Payment Processor Comparison for Games
| Processor | Best For | Fees | API Quality | Webhook Support |
|---|---|---|---|---|
| Stripe | All game engines, subscriptions | 2.9% + $0.30 | Excellent | Yes |
| CoinGate | Crypto games, microtransactions | 1.0% (no fixed fee) | Good | Yes |
| PayPal | Casual games, web games | 2.9% + $0.30 | Good | Yes |
| Blockonomics | Bitcoin-only games | 1.0% | Good | Yes |
Frequently Asked Questions
Can I process payments directly from Unity/Unreal without a backend?
No, you should never process payments directly from your game client. Payment processors require secret API keys that must never be exposed in client-side code. You need a backend server to securely create payment intents and verify webhooks. Your game client should only communicate with your backend, which then talks to the payment processor.
Which payment processor is best for Unity games?
Stripe is the best choice for Unity games because of its excellent REST API, comprehensive documentation, webhook support, and subscription billing features. It works seamlessly with Unity's HTTP request system and has community-maintained Unity SDKs available.
How do I handle in-game purchases for mobile games?
For mobile games (iOS/Android), you typically need to use platform-specific payment systems:
- iOS: Apple In-App Purchase (required for App Store)
- Android: Google Play Billing (required for Play Store)
- PC/Web: Stripe, PayPal, or other processors (this guide)
For cross-platform games, you may need to support both platform-specific payments and web-based payments.
What's the best payment processor for microtransactions?
For microtransactions (purchases under $5), the $0.30 fixed fee can be significant. CoinGate offers 1% with no fixed fee, making it ideal for small purchases. However, you'll need players willing to pay with cryptocurrency. For traditional payments, consider batching small purchases or using Stripe's optimized checkout for low-value transactions.
How do I test payment integration in my game?
All major payment processors provide test mode with test API keys and test card numbers. For Stripe, use test mode keys
(starting with sk_test_) and test card numbers like 4242 4242 4242 4242.
Test your webhook handlers, error scenarios, and payment flows thoroughly before going live. Never use real payment credentials
in development.